Written by: on Mon Oct 19

Pablo

A powerful building for CocosCreator

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A powerful building for CocosCreator
~2 MIN

What is it?

Pablo is a powerful and elegant building for Cocos Creator, designed to enhance the development experience for game creators. The project was initiated to provide a comprehensive solution for developers looking to streamline their workflow and improve productivity.

Key project features:

  • Image Compressor πŸ–ΌοΈ: Shrinks image resources
  • Remote Uploader πŸ“€: Uploads resources remotely
  • SDK Integrator πŸ”Œ: Embeds native SDKs
  • JSON Configurator πŸ“‹: Sets up WMS game.json
  • JS Configurator πŸ’»: Configures WMS game.js
  • Engine Splitter 🎲: Separates small game engines
  • Stats Tracker πŸ“‰: Configures Aladdin analytics
  • Font Streamliner βœ’οΈ: Simplifies TTF font handling
  • Profile Converter πŸ“Š: Turns Excel into profiles
  • Language Generator 🌐: Converts Excel to multi-language files
  • Template Exporter πŸ“‘: Transforms multilingual files into Excel templates
  • Batch Translator πŸ€–: Google Translate for bulk multilingual text
  • Resource Scanner πŸ”: Spots uncited resources
  • Size Checker πŸ“: Measures resource sizes
  • Map Editor πŸ”§: Bulk modifies mapping resources

Why was it born?

Since compiling, releasing, testing, and other tasks are performed daily, it’s essential to install dependencies and configure various resourcesβ€”like configuration files, JS scripts, and compressed assets. These tasks are repetitive and mechanical, making them ideal for automation. By offloading them to machines, developers can focus more on writing code.

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